Author Archives: Jack Wellborn

The iPhone 11 Pro: A Four-Year Review

Time was many people, myself included, replaced their smartphone every two years and even upgrading annually wasn’t uncommon. Early new models of iPhones added significant features that greatly benefited ever customer — eponymous 3G networking, massive performance increases, and Retina displays, to name a few. As with other kinds of computers, the need to upgrade […]

Minimum Viable Pixels

Meta’s Quest 2 supports a resolution of 1832×1920 pixels per eye and costs $300. Sony’s VR2 headset supports a resolution 2000×2040 pixels per eye and costs $550 plus another $500 for the Playstation 5 to drive it. Apple’s upcoming Vision Pro supports more pixels than a 4K TV for each eye and will cost $3500. […]

Samsung’s New 5K Display Costs As Much As The Studio Display

From Chris Welch, at The Verge: Let’s get right to it: the 5K display, which is being positioned as a prosumer option meant to rival monitors from LG and Apple, will cost $1,599.99 and you’ll be able to purchase it from Samsung and other retailers in August. $1,599 is the same starting MSRP as Apple’s […]

Mimestream 1.0 Released

Neil Jhaveri, on Mimestream’s blog: Mimestream combines the power of macOS with Gmail’s advanced features for a new kind of email client that lets you move through your email effortlessly. Unlike other email clients that use the decades-old IMAP protocol, Mimestream uses the Gmail API for a new kind of lightning-fast experience that’s full of […]

A Notch for Your Face

A large part of the consternation surrounding Apple’s purported AR/VR headset is that it falls short of the real killer product, AR glasses. While writing my last post, it dawned on me this consternation is reminiscent to that surrounding Apple’s various notches. Tech enthusiasts want Apple to deliver a true edge-to-edge experience with the camera, […]

Ubiquitous or Bust

I think people have become too married to the idea that AR/VR needs to be ubiquitous to be considered a success to the point where it’s distorted our whole thinking about the product category. This is why their ideal headset needs to be priced in the mid-hundreds, because that’s the price where ubiquity is possible. […]

NFL Sunday Ticket Prices on YouTube

From David Pierce, at The Verge: Football fans, start saving those pennies. YouTube just announced pricing for its new Sunday Ticket package, and access to this season’s games will cost anywhere from $249 to $489. When Apple didn’t get NFL Sunday Ticket, my guess was that it was because they wanted to do something markedly […]

Making Computers Personal

Personal computers, including smartphones, are really general purpose computers in that they and their software is built for, well, everyone. Their operating systems and most of their apps are designed to maximally satisfy the most users. The challenge is that everyone has different needs so how can one piece of software accommodate them all? The […]

Touch Support Versus A Touch First Experience

Matt Birchler wrote what I can’t help but feel was a rebuttal to my piece arguing that you can’t have a maximally productive touch UI on a portable screen. Here’s what I wrote: It’s foolishly optimistic to think that Microsoft or even Apple can make pointer interfaces as touch friendly as iPadOS without also destroying […]

Touchability, Productivity, and Portability — Pick Two

The venerable Federico Viticci has done it again! He has eloquently captured the iPad’s simplistic beauty… The iPadOS UI, particularly in tablet mode, feels nicer than any other tablet I’ve tried to date. …while simultaneously lamenting its low productivity ceiling. The problem is that an iPad, at least for people like me, isn’t supposed to […]